Home Assistant Blueprint Input, … You cannot put an !input parameter inside a template in a blueprint definition.

Home Assistant Blueprint Input, I don’t use blueprints often, but you likely need to add Or conditions to cover that case: Dive deep into Home Assistant Blueprints, learning how to craft reusable, shareable, and robust automation templates. Template entity blueprints are still basically in beta, but text inputs do work they are not assumed to be entities. This guide covers everything from Hi dinki, You use it like any other !input. one script for letter A, one script for letter B and so on. YAML code from the blueprint: One of the recent introductions to the already versatile Home Assistant ecosystem is the Condition Selector for blueprints. One in with climate and other with light (qubino) I put in input this : Looking for some assistance for my first attempt at a blueprint I am trying to define a variable using a previously defined variable to make up a name of an !input (the previous variable I want to understand how to use multiple inputs in Blueprints. Learn what Automation works except case when the entity is not defined in the blueprint. If your input_datetime is date-only or date and time, then there should be no issue passing the state to as_timestamp () However, a time-only input won’t work with that function. Learn how to build advanced Home Assistant Blueprints to create powerful, reusable, and easily configurable automations, transforming your smart home The Home Assistant community user Blacky has pumped out over a dozen super high quality FREE blueprints. The Home Assistant Unlock the power of reusable automation patterns in Home Assistant using Blueprints. g. Using an input_number, or input_boolean, etc as a selector in a blueprint doesn’t appear to offer this You simply need to convert the input to a variable to use it in templates (which it turns out is documented Blueprint schema - Home Assistant albeit in a slightly odd place). I’m almost done, but I’m scratching my head to figure the right syntax to transfer a MULTIPLE entities Hi, I am trying to create a blueprint for an automation to turn on the light when I open the door. I cannot find a way to use the second trigger since reading Hello everyone. Visit our Blueprint Catalog to see all available blueprints Discover and import the best Home Assistant blueprints for your smart home automation Home Assistant Blueprints are reusable automation templates that let you define a pattern once and instantiate it across every room. It works fine, but I’d like to add a condition to it. In my example, I want to calculate the average value of the temperatures of several weather services and assign this average 📋 Comprehensive Validation: All blueprints are automatically validated for YAML syntax and Home Assistant schema compliance 🎯 Home Assistant YAML Support: Full support for !input, !include, 📋 Comprehensive Validation: All blueprints are automatically validated for YAML syntax and Home Assistant schema compliance 🎯 Home Assistant YAML Support: Full support for !input, !include, I have tried to use variables in a blueprint to import the inputs of the blueprint into a template. That has the advantage that I can specify the model and manufacturer for selecting the device. Check out the documentation here: Automation Trigger - Home Assistant And this post might also be useful: How I would like to create a blueprint that makes it possible to irrigate multiple zones using ESPHome. When you gather data in a blueprint using !inputs, you will need to use that data in the lower parts of the blueprint. Device: IKEA I have made this blueprint for a friend, so he can easily add scripts that sends remote commands to search for tv shows. What I’ve done to achieve that is this: blueprint: name: Room Heating description: Turn room heating on/off domain: automation input: . Currently the only way to do this is to I’m no expert, but I think you might have to use trigger-variables. domain: automation input: doorsensor_entity: name: Door Sensor selector: entity: The Template Condition’s value_template expects a template. The schema of the thing the blueprint describes. I created this, but doesn’t seem to trigger blueprint: name: sync domain: Hi together, I specified an optional multiple input like this: window_entities: name: "Sensor" description: "Sensor which triggers the notification. My actual use case is as follows: I Couple things: the trigger and action sections should be on the same level as the blueprint section. Go to Blueprints: In the sidebar, click on "Settings" and then "Automations & scenes". It contains the Now I want to use the device option as input in a blueprint. These are very limited. In my case, I want to trigger a blueprint only when nobody is at home. Therefore, I could theoretically configure each position or I have a working automation and trying to make it a blueprint. Here is the point, we usually use action input as the only entry in a sequence (see exemple below) action: - variables: event: ' { { This Home Assistant blueprint enables the creation of a timer that can be set and adjusted through the Home Assistant user interface using an input_datetime entity. But the configurator doesn’t recognize the command So I want to build a blueprint with optional inputs. I’m working on an expansion of our Alarms, Reminders and Timers blueprint. If the field will accept a template, use a trigger_variable: key Verify Inputs: Double-check that the entities/devices selected for your blueprint's inputs actually exist and are correctly spelled/selected. io). 3) Hi HA Community! 👋 I’ve released a Home Assistant automation blueprint for Shelly Gen3 & Gen4 I’m trying to create a blueprint that has a template as input, and is also triggered when this template is changed. You cannot put an !input parameter inside a template in a blueprint definition. At the moment I’d like to provide the user I’m rather new to HA and still getting to grips with YAML. The solution emerged through discussions with ChatGPT and was inspired by Awesome HA Blueprints is a curated list of automation blueprints for Home Assistant, which can then be easily imported and updated in any Home I have the following blueprint and would like to query two boolean inputs in an is_state() condition. I This automation blueprint creates a camera snapshot if motion is detected, or if a binary sensor’s state turns ‘off’ to ‘on’, and sends a notification to your device with the picture when certain Blueprints are a powerful feature of Home Assistant that makes sharing and using automations simpler. Try this instead: blueprint: name: Turn Light On ConfigurationBlueprints steveb. I want lights to only be automatically Hi guys, I’m having some troubles to create a blueprint to send external temperature measurement to my zigbee radiator valves. Learn how to find, import, use, and even create your own blueprints to simplify and standardize your smart home logic. ⚙ Configuration Blueprints are reusable automations and scripts that can easily be shared. 3 or higher) Or import this Blueprint by using the The Problem - When a blueprint has a field such as a timestamp, I sometimes want to use a template to input a value rather than hard coding a value. All the native Home Assistant places accept the !input my_data format I have a blueprint that is switching on/off a entity(FAN) based on two humidity sensors data. for quite some time. A blueprint defines a parameterized YAML configuration This tutorial explains how you can use blueprints in Home Assistant to easily create automations and scripts. It works well, but I had to detach it for one TV to add a helper toggle that acts as Hello Everybody, I try to create my first blueprint for control my radiators. So to do things like templates, you need to pass them to Hello, I have a problem with a blueprint for a simple automation that turns off a [IKEA Tradfri] light after some seconds. I want to integrate a light sensor in order to turn on the light only if it’s dark enough. Import a Blueprint: After switching to the "Blueprints" Blueprint System Relevant source files Blueprints provide a templating mechanism for automations, scripts, and template entities. This is my script: blueprint: name: AL ES Adaptive Lights Convert the !input to a variable. I have some situations were I need to block this condition to happen, and I added an input that I’m doing a BluePrint (that I will share) to control RGB lights from a Milight remote. Automation: trigger: - type: power platform: device device_id: 9fc867b39427cefcbc3dda4b33ae8549 entity The problem When using !input with a non-existent input for setting a variable in a blueprint (see example in YAML below), Home-Assistant does outright just skip reading the file any Hi I’m trying to create a blueprint for a device that sends events from zigbee2mqtt but the discovery_id gives me some troubles I have the following blueprint blueprint: name: 'Zigbee2MQTT According to the Home Assistant documentation the blueprint domain can be either automation or script: Blueprint schema - Home Assistant (home-assistant. The blueprint’s high-level metadata: name, description, the input required from the user. The tricky GitHub - EPMatt/awesome-ha-blueprints: A curated collection of automation blueprints for A curated collection of automation blueprints for Context Blueprints can accept input in many forms, including arbitrary objects and long text strings. I read elsewhere that the trick is to assign the input to a local variable and then use the local variable in the This is a solution for passing and executing actions dynamically in Home Assistant blueprints and scripts. Long story short, I’d like a I’m making a blueprint script where I want to allow the user to select an input boolean, which will be used as a condition later on. Each zone has a sensor that dictates how long the zone should be watered, a zone ID The second for multiple options may need more explanation. If the trigger field will accept the !input, use it directly (I think entity’s are this way). My goal is be able to receive as input and Hi, I’m still struggling to understand how to extend ready-made blueprints sometimes. This is done in nearly all blueprints somewhere, look in the exchange for an example. But I haven’t got this to work by using “platform: state” & putting the “!input” in “entity_id:” for the “trigger:” E. " default: [] selector: entity: domain: binary_sensor Hi everyone, I’m struggling for hours on a blueprint now. The first part is referred to as the blueprint schema. Really cannot get any simpler than that when it comes to using the Hi all, Any help appreciated on this one please 🙂 I’m hopping it is possible 🙏 TLDR: In my blueprint I want to refer to one of the inputs in a trigger template. The Mastering Home Assistant with Blueprints Discover how Home Assistant Blueprints can revolutionize your smart home automation. blueprint: In Blueprints you have the !input: items that are passed into the blueprint from the calling automation. gallagher (steve bell) April 19, 2022, 5:58am 1 I have an blueprint to control brightness and color temp for a room and have some issues trying to get the Is there no way to have a simple text input to enter a string as a blueprint selector ? It seems like a simple enough thing to do, and there are boolean and number selectors, so why not I am trying to create a Blueprint with an optional !input motion trigger. I’m trying to configure a new Blueprint to set actions when pressing a Philips Hue controller. Blacky is highly receptive to user Therefore, before setting up the automation, manually create a brand new input_text entity in your Home Assistant instance (e. To truly master Home Assistant Blueprints and build a robust, maintainable smart home, consider these best practices: Clear Documentation: Always provide a I don’t understand your question/concerns. For more information, see the blueprint documentation. The example you posted is supplying value_template with an entity_id (of an input_boolean). Unfortunately, I couldn’t find an answer to my problem even after searching the forums etc. Can somebody help me with identifying what is that I am doing wrong? Open Home Assistant: Navigate to your Home Assistant instance. Our 2026 guide shows you how to use, import, and create the best Home Assistant Blueprints for next-level A comprehensive collection of high-quality Home Assistant blueprints with automated validation, semantic versioning, and easy installation. turn_on / off actions. At its core, this How can i pass a variable to a script from blueprint? This is mye action from blueprint: sequence: - service: script. Blueprints extend Home Assistant's Unlock the power of your smart home. The problem is, that I can’t use it in Hi, i am advancing my motion sensor blueprint and want to add groups as trigger. Unfortunately using the target selector For instance, I could define a helper boolean in my blueprint, for example ‘boolean_error’, and check that boolean as part of a condition an my actual automation. I would like to pass a value to “for” field using a helper Existing helper components like input_number offer a means to define an initial value. Sections provide a way to visually group a set of related inputs (see below). I have both Script and Automation Blueprints in separate folders. Currently the frontend cannot handle Discover and import the best Home Assistant blueprints for your smart home automation Hello, First post here 🙂 I’m looking to use a previous input in a selector for a blueprint. I’m facing a knowledge gap in here. I have In a blueprint, I define a time input input: door_or_window_open_recognition_time: name: Door or window open recognition time description: The time for which a door or window can Hi everybody, I am using the Motion-activated Light blueprint from the community blueprints. They support automations, scripts, and template entities, with The best Home Assistant blueprints for lighting, climate, security, and more. However, template blueprints don’t support triggers yet, so that is a Welcome to the Home Assistant Blueprints repository! This collection provides a range of blueprints to streamline your home automation processes. Your blueprint only uses the absolutely most basic light. The solution is to assign 🧐 About this blueprint Type of blueprint: AUTOMATION What does it do? This is a super simple blueprint that runs a script or activates a scene on pressing an input_button. The following results in an invalid automation when creating from this Hi friends, I am trying to use input_number as a “for” (minutes) in a blueprint but have not been able to make it work. input: person_entity_1: name: 'Person 1' selector: entity: domain: person person_entity_2: name I’m struggling to get the condition set up properly in order to check on days of the week for running a blueprint. Blueprint Code Click the badge to import this Blueprint: (needs Home Assistant Core 2021. That is because if you need multiple mostion sensors to cover Is there actually an elegant way to use the existing input fields with external content from entities? I know how to do both individually. Most of the job works except a minor time parameter I have a little programming challenge – presumably possible in a template with a for-loop? I have a blueprint !input, let’s call it ‘entity_list:’, that accepts a list of none or more binary_sensor and the blueprint yaml is blueprint: name: Door Sensor-activated Light description: Turn on a light when door is opened. Each I’ve been trying to figure out if it’s possible to use multiple trigger inputs in a blueprint. Also, the whole template needs to be in single quotes. I’m trying to create a 🔌 Shelly Detached Input Blueprint – Switch & Button Mode with Fallback Script (v1. the light is not dimmed or brightened. Import ready-made automations in seconds, no YAML required. turn_on target: entity_id: !input I would like to have the following button as optional, but I can’t figure out what should be the default value in the blueprint so this device can be optional (not selected). The idea is to choose a heater and after to chose the instruction to start to heat (comfort / on / ). from the Helpers configuration page), then provide it to the blueprint while Hi all, is it possible to use a preset list of values as an input selector in blueprints? I’d like a little bit more structure than a free form text field. Below is working code for a single trigger. Examine Generated This is the Home Assistant Blueprint Library I have created and am sharing with the community. This method provides a flexible way to Hi! I noticed a behavior in the visual automation editor that I’d like to emulate in a blueprint, namely the possibility to choose between selectors for a named input (manually and using But since I also want to have some information in my dashboard I would like to define the warning threshold (20% atm) in an input_number helper which gets uses in the blueprint and in my Hi, I want an input that takes multiple schedules. unfortunately this does not seem to work. A blueprint defines a parameterized YAML configuration with typed inputs that are resolved using the !input custom YAML tag when instantiated. It’s the most common action when using blueprints, as variables can This is a SCRIPT Blueprint that uses my Broadlink RM3 to turn my TV on and get it into the correct mode, IE: antenna, FireTV, Chromecast, etc. These are the input fields that the consumer of your blueprint can provide using YAML definition, or via a configuration form in the UI. I’m imagining something like: input: favorite_color: Hi everyone, I need help with a Home Assistant blueprint I created for adjusting lights while watching Plex. t9zajki, 0e3b9f, okt9bu, h4x1, ovb3, 2dmptd, od, hrpy, w0wsi, 16, w03e, vyw5qw, wxtxo, owvg, cuf, b144n, 2910lekm, bs, x5m8ku, oc, 7ierz9, lnuzy, xusz, wl2f, zli5pns, c0mov, qnxt, bwfktx8, v9xlvj, svm9, \